Half Life 2 GPU Roundup Part 2 - Mainstream DX8/DX9 Battle
by Anand Lal Shimpi on November 19, 2004 6:35 PM EST- Posted in
- GPUs
In Jail, with Friends
Our Prison demo features a level that was a part of an older Half Life 2 showcase a year or so ago. In this indoor level, a group of spider-like-creatures help our player fend off a large group of soldiers as well as automated gun turrets.
There is a lot of gunfire in this level which makes this indoor level more GPU bound than it would have otherwise been. Since Gordon doesn’t have a flashlight at this point in the game, we didn’t use it during our recording of the demo. Despite the lack of flashlight and the fact that it’s an indoor level, we found that this demo was decently GPU bound.
There are no surprises in DX9 mode, the 9700 and 9600XT continue to be the top performers out of this roundup. The 9700 Pro and 9800 Pro are obviously the faster cards but they were also in a much different price class upon their release.
Now on to DX8 performance:
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ukDave - Friday, November 19, 2004 - link
Not that i'm saying that is the reason it performs so badly, it is due to its poor implementation of DX9.0. I think the whole nV 5xxx line needs to be swept under the carpet because i simply can't say anything nice about it :)ukDave - Friday, November 19, 2004 - link
Doom3 was optimized for nVidia, much like HL2 is for ATi.mattsaccount - Friday, November 19, 2004 - link
How can a 5900 be so poor at dx9 style effects in HL2, and excel at an (arguably) more graphically intense game like Doom 3? The difference can't be due only to the AP (Dx vs OGL), can it?ZobarStyl - Friday, November 19, 2004 - link
Doh login post: FYI the bar graphs on page six are both the DX8 pathway.ZobarStyl - Friday, November 19, 2004 - link
Cybercat - Friday, November 19, 2004 - link
Good article. I'm a little disappointed in the 6200's performance though.thebluesgnr - Friday, November 19, 2004 - link
Hi!Have not read the article yet but I'd like to ask one thing:
The Radeon 9550 tested has 64-bit or 128-bit memory interface? From your numbers I'm sure it's 128-bit, but I think some people might order the cheapest (=64-bit) after reading the article, so it would be nice to see it mentioned.
On the same line, I would like to see AnandTech mention the GPU and memory clocks for all the video cards benchmarks.
btw, the X300SE was tested on a platform with the same processor as the other AGP cards, right?
Thank you.
shabby - Friday, November 19, 2004 - link
Holy crap my ti4600 can muster 60fps in hl2 ahahaha.skunkbuster - Friday, November 19, 2004 - link
yikes! i feel sorry for those people using video cards that only support DX7.Pannenkoek - Friday, November 19, 2004 - link
I wonder if "playability" is merely based on the average framerates of demos, or that somebody actually tried to play the game with an old card. Counter Strike became barely playable with less than 40 fps later in its life, while average framerates could be "good enough" and while it used to run smoothly at the same framerate in older versions.