Final Words

The sheer amount of data contained in the review is overwhelming, and if you've made it this far, congratulations.

Architecturally, ATI and NVIDIA both base their workstation level parts on consumer level boards. The 3Dlabs workstation-only approach is tried and true in the market place. The similarities between the architectures serve to validate all of the parts as high quality workstation solutions.

Among the disappointments that we suffered during testing was the lack of a GLSL benchmark test that could balance out the picture we saw with Shadermark. The consumer-based architectures of ATI and NVIDIA will have a natural bias toward HLSL support, while 3Dlabs hasn't the need to put much effort into optimizing its HLSL path. The firm grasp that OpenGL has as a standard among workstation applications goes well beyond inertia. The clean, state driven approach of OpenGL is very predictable, well defined, and powerful. It is only natural for 3Dlabs to prefer support for GLSL first and foremost, while NVIDIA and ATI cater to Microsoft before anyone else. We are working to solve this problem and hope to bring a solution to our next workstation article.

We also ran into an issue while testing our Quadro FX 4000 on the DK8N board. Running SPECviewperf without setting the affinity of the process to a single processor resulted in a BSOD (stop 0xEA) error. We are working with NVIDIA to determine the source of this issue.

In tallying up the final results of our testing today, we have to take a look at the situation from a couple of different perspectives.

The largest market in workstation graphics is the CAD/CAM market, and most large scale engineering and design firms have a very large budget for workstation components. In those cases, the top productivity is sought after at all times, and so the top performing part in the case of the application used will be purchased with little regard for cost. As most of our benchmarks show, the NVIDIA Quadro FX 4000 is able to push ahead of the competition. Notable exceptions are the ensight and solidworks SPECviewperf viewsets. Generally speaking, if an engineer needs the highest performing AGP workstation part on the market today, he or she will need the Quadro FX 4000, and cost will be no object.

The DCC workstation market is smaller than the CAD/CAM segment. It also sees more small to mid-sized design houses. Here, cost is more of a factor than at a company that would, for instance, design cars. When looking at a workstation part, productivity is going to be an important factor, but price/performance is going to be a much more important factor. With the 3Dlabs Wildcat Realizm 200 coming in just behind the Quadro FX 4000 in most cases, the significantly lower cost makes it a much better value to those on a budget. The street price of the Quadro FX 4000 is at least $700 more than either the Realizm 200 or the FireGL X3-256. That's almost enough to pick up a second 3Dlabs or ATI solution.

The ATI FireGL X3-256 is really targeted at an upper mid-range workstation position and the performance numbers hit their target very solidly. The ATI part is, after all, a 12 pixel pipe solution clocked at 490MHz. The high end consumer part from ATI is a 16 pixel pipe part clocked at 500MHz. Bringing out an AGP based solution derived from the XT line with 1.6ns GDDR3 (rather than the 2.0ns the X3 has), would very likely push ATI up in performance against its competition. It might simply be that ATI doesn't want to step on its FireGL V7100 PCI Express part, which is just about what we want to see in a high end workstation solution. When all is said and done, the FireGL X3-256 is a very nice upper mid-range workstation card that is even able to top the high end AGP workstation parts in a benchmark or two. The antialiased line support is faster and smoother looking than the competition in most cases, but when a lot of lines are piled on top of one another, the result can look a little blurrier than the other two cards.

The real downside of the FireGL X3-256 is that we were able to find Wildcat Realizm 200 cards for lower prices. The FireGL parts are currently selling for very nearly their MSRP, which may indicate that ATI is having some issue with availability even on the workstation side. With the 3Dlabs solution priced at the same level as the ATI solution, there is almost no reason why not to go with the higher performing Wildcat Realizm 200.

But if your line of work requires the use of HLSL shaders, or you are a game developer hoping to do double-duty with DCC applications and work with in-engine tools, the 3Dlabs Wildcat Realizm 200 is not for you. GLSL shaders are quite well supported on the Realizm line, but anything having to do with HLSL runs very slowly. Many of the Shadermark shaders looked fine, but the more complex ones seemed to break down. This can likely be fixed through driver updates if 3Dlabs is able to address HLSL issues in a timely and efficient manner. If price performance is an issue, a workstation part is called for, and HLSL is needed (say, you're with a game design firm and you want to test and run your HLSL shaders in your DCC application), then we can give a thumbs up to the FireGL X3-256.

We were also disappointed to see that the Wildcat Realizm didn't produce the expected line stippling under the 3DStudio Max 6 SP1. There are line stipple tests in the SPECviewperf 8.0.1 benchmark that appeared to run fine, so we are rather surprised to see this. A fix for the flickering viewports when using the custom driver is also something that we want to see.

The final surprise of the day was how poorly the consumer level cards performed in comparison to the rest of the lineup. Even though we took the time to select the highest clocked monstrosities that we could find, there was nothing that we could do to push past the workstation parts in performance most of the time. There were some cases where individual tests would be faster, but not in the types of tests that we see most used in workstation settings. Generally, pushing vertices and lines, accelerating OpenGL state and logic operations, supporting overlay planes, having multiple clip regions, supporting hardware 2-sided lighting in the fixed function pipeline, and all the other extra goodies that workstation class hardware has just makes these applications run a lot faster.

On the high end of performance in the AGP workstation market, we have the NVIDIA Quadro FX 4000. The leader in price/performance for AGP workstations at the end of 2004 is the 3Dlabs Wildcat Realizm 200. Hopefully, 2005 and our first PCI Express workstation graphics review will be as exciting as this one.

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  • DerekWilson - Thursday, December 23, 2004 - link

    johnsonx,

    thanks for the suggestion. we're definitly exploring options for other workstation articles.

    since this is the first of the graphics workstation articles we've tackled in quite a while, we wanted to start with current technology (R4xx, NV4x, and WC Realizm based parts). There aren't curently lower end parts (with the exception of the Wildcat Realizm 100) based on the technology we tested for this article.

    thanks again. let us know if there's anything else we can look into doing for future reviews.

    Derek Wilson
  • johnsonx - Thursday, December 23, 2004 - link

    How about benchmarking some of the lower Quadro and FireGL cards? ATI has the FireGL 9600 (aka FireGL T2-128), FireGL 9700 (aka FireGL X1), and FireGL 9800 (aka FireGL X2-256t) at $250, $500 and $600 price points repectively. Comparable Quadros are available as well.

    For many professional uses, a workstation class card (with attendant workstation class, certified drives) is desired, but ultra-high performance isn't important. It'd be nice to see the comparitive performance of the lower end cards.
  • DerekWilson - Thursday, December 23, 2004 - link

    ksherman,

    You may have some luck with the 6600gt under AutoCAD, espeically if you don't intend to push the graphics subsystem as much as we did (no AA lines, less tess, etc...), but depending on the Pro/E workload, you may have trouble.

    The SPECviewperf veiwset tests a much larger workload than the OCUS benchmark. If you're working with smaller data, you should be fine, but if we're talking millions of verts, you're going to have increasing ammounts of trouble with a 128MB card.

    Derek Wilson
  • ksherman - Thursday, December 23, 2004 - link

    You guys should throw in a few mainstream graphics cards for comparison. I am trying to build a systems whos primary use will be with Pro/Engineer and AutoCAD and i certainly do not have the money for a $1000+ video card. Im just wondering how the other cards match up (like the 6600gt AGP)
  • Speedo - Thursday, December 23, 2004 - link

    Nice review!

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