Microsoft's Xbox 360, Sony's PS3 - A Hardware Discussion
by Anand Lal Shimpi & Derek Wilson on June 24, 2005 4:05 AM EST- Posted in
- GPUs
Will Sony Deliver on 1080p?
Sony appears to have the most forward-looking set of outputs on the PlayStation 3, featuring two HDMI video outputs. There is no explicit support for DVI, but creating a HDMI-to-DVI adapter isn’t too hard to do. Microsoft has unfortunately only committed to offering component or VGA outputs for HD resolutions.
Support for 1080p will most likely be over HDMI, which will be an issue down the road. If you’re wondering whether or not there is a tangible image quality difference between 1080p and 720p, think about it this way - 1920 x 1080 looks better on a monitor than 1280 x 720, now imagine that blown up to a 36 - 60” HDTV - the difference will be noticeable.
At 720p, the G70 is entirely CPU bound in just about every game we’ve tested, so the RSX should have no problems running at 720p with 4X AA enabled, just like the 360’s Xenos GPU. At 1080p, the G70 is still CPU bound in a number of situations, so it is quite possible for RSX to actually run just fine at 1080p which should provide for some excellent image quality.
You must keep one thing in mind however; in order for the RSX to be CPU limited and not texture bandwidth limited at 1080p, the games it is running must be pixel shader bound.
For example, Doom 3 is able to run at 2048 x 1536 at almost 70fps on the 7800 GTX, however Battlefield 2 runs at less than 50 fps. Other games run at higher and lower frame rates; the fact of the matter is that the RSX won’t be able to guarantee 1080p at 60 fps in all games, but there should be some where it is possible. The question then becomes, as a developer, do you make things look great at 720p or do you make some sacrifices in order to offer 1080p support.
One thing is for sure, support for two 1080p outputs in spanning mode (3840 x 1080) on the PS3 is highly unrealistic. At that resolution, the RSX would be required to render over 4 megapixels per frame, without a seriously computation bound game it’s just not going to happen at 60 fps.
Microsoft’s targets for the Xbox 360 are far more down to earth, with 720p and 4X AA being the requirements for all 360 titles. With a 720p target for all games, you can expect all Xbox 360 titles to render (internally) at 1280 x 720. We’ve already discussed that the 360’s GPU architecture will effectively give free 4X AA at this resolution, so there’s no reason not to have 4X AA enabled as well.
Most HDTVs will support either 1080i or 720p; those that natively support 720p will simply get a 720p output from the 360 with no additional signal processing. We’d be willing to bet that the game will still render internally at 720p and rely on either the Xbox 360’s TV encoder to scale the output to 1080i, or you can rely on your TV to handle the scaling for you. But for all discussion here, you can expect the Xbox 360 GPU to render games at 1280 x 720 with 4X AA enabled.
The support for 4X AA across the board is important, because on a large TV, even 720p is going to exhibit quite a bit of aliasing. But the lack of 1080p support is disturbing, especially considering it is a feature that Sony has been touting quite a bit. The first 1080p displays just hit the market this year, and the vast majority of the installed HDTV user base will only support 720p or 1080i, not 1080p. In the latter half of the Xbox 360 and PS3 life cycle, 1080p displays will be far more common place but it may be one more console generation before we get hardware that is capable of running all games at 1080p at a constant 60 fps.
In the end, Sony’s support for 1080p is realistic, but not for all games. For the first half of the console’s life, whether or not game developers enable AA will matter more than whether 1080p is supported. By the second half, it’s going to be tough to say.
Microsoft’s free 4X AA is wonderful and desperately needed, especially on larger TVs, but the lack of 1080p support is disappointing. It is a nice feature to have, even if only a handful of games can take advantage of it, simply because 1080p HDTV owners will always appreciate anything that can take full advantage of their displays. It’s not a make or break issue, simply because the majority of games for both platforms will still probably be rendered internally at 720p.
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Doormat - Friday, June 24, 2005 - link
@#22: Yes 1080P is an OFFICIAL ATSC spec. There are 18 different video formats in the ATSC specification. 1080/60P is one of them.FWIW, Even the first 1080P TVs coming out this year will *NOT* support 1080P in over HDMI. Why? I dunno. The TVs will upscale everything to 1080P (from 1080i, 720p, etc), but they cant accept input as 1080P. Some TVs will be able to do it over VGA (the Samsung HLR-xx68/78/88s will), but still thats not the highest quality input.
Pastuch - Friday, June 24, 2005 - link
RE: 1080P"We do think it was a mistake for Microsoft not to support 1080p, even if only supported by a handful of games/developers."
I couldnt disagree more. At the current rate of HDTV adoption we'll be lucky if half of the Xbox 360 users have 1280x720 displays by 2010. Think about how long it took for us to get passed 480i. Average Joe doesnt like to buy new TVs very often. Unless 1080P HDTVs drop to $400 or less no one will buy them for a console. We the eger geeks of Anandtech will obviously have 42 widescreen 1080P displays but we are far from the Average Joe.
RE: Adult Gamers
Anyone who thinks games are for kids needs a wakeup call. The largest player base of gamers is around 25 years old right now. By 2010 we will be daddys looking for our next source of interactive porn. I see mature sexually oriented gaming taking off around that time. I honestly believe that videogames will have the popularity of television in the next 20 years. I know a ton of people that dont have cable TV but they do have cable internet, a PC, xbox, PS2 and about a million games for each device.
Pannenkoek - Friday, June 24, 2005 - link
#19 fitten: That's the whole point, people pretend that even rotten fruit laying on the ground is "hard" to pick up. It's not simply about restructuring algorithms to accomodate massive parallelism, but also how it will take ages and how no current game could be patched to run multithreaded on a mere dual core system.Taking advantage of parallism is a hot topic in computer science as far as I can tell and there are undoubtedly many interesting challanges involved. But that's no excuse for not being able to simply multithread a simple application.
And before people cry that game engines are comparable to rocket science (pointing to John Carmack's endeavours) and are the bleeding edge technology in software, I'll say that's simply not the reality, and even less an excuse to not be able to take advantage of parallelism.
Indeed, game developers are not making that excuse and will come with multithreaded games once we have enough dual core processors and when their new games stop being videocard limited. Only Anandtech thinks that multithreading is a serious technical hurdle.
This and those bloody obnoxious "sponsored links" all through the text of articles are the only serious objections I have towards Anandtech.
jotch - Friday, June 24, 2005 - link
#26 - yeah i know that happens all over but I was just commenting on the fact that the console's market is mainly teens and adults not mainly kids.expletive - Friday, June 24, 2005 - link
"If you’re wondering whether or not there is a tangible image quality difference between 1080p and 720p, think about it this way - 1920 x 1080 looks better on a monitor than 1280 x 720, now imagine that blown up to a 36 - 60” HDTV - the difference will be noticeable. "This statement should be further qualified. There is only a tangible benefit to 1080p if the display device is native 1080p resolution. Otherwise, the display itself will scale the image down to its native resolution (i.e. 720p for most DLP televisions). If youre display is native 720p then youre better off outputting 720p becuase all that extra processing is being wasted.
There are only a handful of TVs that support native 1080p right now and they are all over $5k.
These points are really important when discussing the real-world applications of 1080p for a game console. The people using this type of device (a $300 game console) are very different then those that go out and buy 7800GTX cards the first week they are released. Based on my reading in the home theater space, less than 10% of the people that own a PS3 will be able to display 1080p natively during its lifecycle (5 years).
Also, can someone explain how the Xenos unified shaders was distelled from 48 down to 24 in this article? That didnt quite make sense to me...
John
nserra - Friday, June 24, 2005 - link
I was on the supermarket, and there was a kid (12year old girl) buying the game that you mention with the daddy that know sh*t about games, and about looking for the 18 year old logo.Maybe if they put a pen*s on the box instead of the carton girl, some dads will then know the difference between a game for 8 year old and an 18.
#21 I don’t know about your country, but this is what happen in mine and not only with games.
knitecrow - Friday, June 24, 2005 - link
would you be able to tell the difference at Standard resolution?instead of drawing more pixels on the screen, the revolution can use that processing power and/or die space for other functions... e.g. shaders
If the revolution opts to pick an out-of-order processor, something like PPC970FX, i don't see why i can't be competitive.
But seriously, all speculation aside, the small form factor limits the ammount of heat components can put out, and the processing power of the system.
perseus3d - Friday, June 24, 2005 - link
--"Sony appears to have the most forward-looking set of outputs on the PlayStation 3, featuring two HDMI video outputs. There is no explicit support for DVI, but creating a HDMI-to-DVI adapter isn’t too hard to do. Microsoft has unfortunately only committed to offering component or VGA outputs for HD resolutions."--Does that mean, as it stands now, the PS3 will require an adapter to be played on an LCD Monitor, and the X360 won't be able to be used with an LCD Monitor with DVI?
Dukemaster - Friday, June 24, 2005 - link
At least we know Nintendo's Revolution is the lozer when it comes to pure power.freebst - Friday, June 24, 2005 - link
I just wanted to remind everyone that 1080P at 60 Frames isn't even an approved ATSC Signal. 1080P at 30 and 24 frames is, but not 60. 1280x720 can run at 60, 30, and 24 that is unless you are running at 50 or 25 frames/sec in Europe.