Looking Back Pt. 2: X800 & Catalyst Under The Knife
by Ryan Smith on February 22, 2006 12:05 AM EST- Posted in
- GPUs
Half-Life 2
There’s little that can be said about Half-Life 2 that hasn’t already been said, other than that perhaps Valve put the game’s graphics to a point where the gritty, depressing world of Half-Life was a little too well done. It’s not a tropical paradise, and it’s not one large monster closet, but Half-Life 2 is unique among first-person shooters for what it does with putting players in the middle of a crumbling city. It is for this reason that the game offers a good take on another aspect of performance.
Here again, we also see some more aggressive performance improvements in the case of AA/AF than without.
There’s little that can be said about Half-Life 2 that hasn’t already been said, other than that perhaps Valve put the game’s graphics to a point where the gritty, depressing world of Half-Life was a little too well done. It’s not a tropical paradise, and it’s not one large monster closet, but Half-Life 2 is unique among first-person shooters for what it does with putting players in the middle of a crumbling city. It is for this reason that the game offers a good take on another aspect of performance.
With the excitement over this title both before and after it launched, the performance graphs aren’t really surprising here. ATI needed to optimize for this title as they could, and while it’s a bit unusual compared to all of the other shooters tested today to see a gradual performance increase versus one large increase, it’s still a moderate performance increase overall. Of course, since the Source engine was being used in Counter-Strike: Source a few months before Half-Life 2 was released, ATI had the chance to get a jump on optimizing for the engine before the game’s release (and hence, our use of the oldest drivers), so we can’t fully quantify all of the optimizations that ATI made in their drivers for this game.
Here again, we also see some more aggressive performance improvements in the case of AA/AF than without.
Catalyst 4.05 versus 6.01 (mouse over to see 4.05)
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breethon - Wednesday, February 22, 2006 - link
I never download the "FULL" package drivers from ATI. I always use the option "dial up - driver only"(the first of three options under the dial up links). I use atitool for any tweaking. I don't have the CCC (atleast I don't believe I do). Don't let the dial-up words trick you. I pull from ati.com just as fast as the broadband links. Hopefully this helps.archcommus - Wednesday, February 22, 2006 - link
I'll admit the CCC takes a long time to load and is bloated, but if you disable it from startup and don't mess with the settings much, it's really not that bad.microAmp - Wednesday, February 22, 2006 - link
If you search the Far Cry forums, there is a way to do a quick save, through the console, IIRC.archcommus - Wednesday, February 22, 2006 - link
Yes, I wouldn't even bother playing the game without doing that, don't care for repeating things endlessly.wing0 - Wednesday, February 22, 2006 - link
from all the comparison for 9700Pro, it seems to me that I should stick with my 5.7 cat?Cybercat - Wednesday, February 22, 2006 - link
I do see a change in the shadows under the dock. I don't know if you could say it's better or worse though.Ryan Smith - Wednesday, February 22, 2006 - link
That's actually fog. We couldn't get an exactly perfect screenshot because of the rolling fog(though we kept the scene because it does a good job showing everything), so there is a slight difference due to that. There are no differences however due to driver IQ changes.tfranzese - Wednesday, February 22, 2006 - link
But is the CCC the cause of the increased boot time or is it the .NET Framework in general? I've never given CCC any use personally, just want to be sure that the distinction was made when you took the measurements.Ryan Smith - Wednesday, February 22, 2006 - link
It was the CCC, the machine already had the .NET framework on it.Scrogneugneu - Wednesday, February 22, 2006 - link
Yeah, but is the slowdown caused by the CCC itself, or by the .NET components loading because there was a .NET application launched?I believe the Framework won't load itself until one application requires it. If the CCC happens to be that application, then there's not much ATI can do about it. However, if it isn't... then they should definitively take a look at that (I'd rater have a better CCC than a "half-a-fps" faster driver).