Our Settings

We tested at two major settings, one we defined as High Quality and the other we called Medium Quality. The settings were as follows:

 Oblivion Performance Settings High Quality  Medium Quality
Resolution 1280x1024 1024x768
Texture Size Large Medium
Tree Fade 50% 25%
Actor Fade 65% 50%
Item Fade 65% 50%
Object Fade 65% 50%
Grass Distance 50% 25%
View Distance 100% 100%
Distant Land On On
Distant Buildings On On
Distant Trees On Off
Interior Shadows 50% 30%
Exterior Shadows 50% 30%
Self Shadows On Off
Shadows on Grass On Off
Tree Canopy Shadows On Off
Shadow Filtering High Low
Specular Distance 50% 50%
HDR Lighting On On
Bloom Lighting Off Off
Water Detail High Normal
Water Reflections On On
Water Ripples On On
Window Reflections On On
Blood Decals High Low
Anti-aliasing Off Off

Note that when we talk about a setting being 65% we mean that the slider is moved 65% of the way to the right. As you can see from the table above, our High Quality settings aren't as extreme as they could be and the Medium Quality settings are more suited for upper mid-range cards. Since we were dealing with such a wide spread of GPUs we had to err on the side of being more stressful in our visual settings, especially in the mid-range, in order to adequately characterize the performance of all of the GPUs. We didn't want to end up with a graph where everything performed the same because we were too lax with our detail settings.

At the end of the day, these two configurations are what we would strive for in order to get good performance while maintaining a good gameplay experience.

High End Settings


Click to Enlarge

Mid Range Settings


Click to Enlarge

Note that the ATI Radeon X850/X800 series of GPUs don't support Shader Model 3.0, which is required for HDR in Oblivion. Thus we had to leave the X850/X800 out of our default tests with HDR enabled and ran a second set of configurations with HDR disabled and Bloom enabled.

Index Setting Expectations & The Test
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  • nullpointerus - Thursday, April 27, 2006 - link

    Really? I follow most of this site's articles, and I've never run into this problem.
  • cgrecu77 - Wednesday, April 26, 2006 - link

    this is the article I've been waiting for, I was leaning towards upgrading to x1800xt but wasn't sure.

    The game is easily one of the best i've played (and it's my first RPG, I'm a TBS fan). While it doesn't have the depth and replay value of series like Civ or HOMM, it's still far better than any FPS (can't compare with other RPGs) I ever played.

    Whoever says that the graphics in Oblivion are not the best is just full of b..t or lacks the hardware to turn everything on, looking from the top of the mountain at the Imperial City on a clear moon night it simply breathtaking.

    The gameplay and interface are also among the best I've seen and there are few occasions where I think: "this should have been improved". The inventory system is probably a weaker point, but even that is debatable (it's quite obvious that much thought was put into it but maybe the decisions taken there are not the greatest).

    However, performance is a big issue. My system is middle to upper range (a64 3200, 2gb ram, x850XT) and I can barely play at 1280x1024 with all sliders to the top and without shadows or AA.

    Outdoor I get ~20fps which is ok, actually even excelent considering the huge number of objects rendered (especially grass and trees) - and acceptable since most battles are inside. What I don't get is why I have such a poor performance indoors, there are moments in a heated dungeon battle (especially where there are many fires, like inside sigil towers) where frame rates drops to low teens (from mid 50s). Graphics are average in those building, I only battle 2-3 opponents or less, the map is quite small (since any door leads to loading times )- so I don't get it, how come the game slows to a crawl there. I would consider this an obvious place where optimizations are lacking. Another thing that's missing is a way to alter the grass length (from the game menu, most people only look there to alter settings) and a few other things that were proven to greatly improve performance.

  • oneils - Wednesday, April 26, 2006 - link

    The hit to performance in dungeons may be due to a mix of having the shadow detail and specular lighting (or filtering?) set too high. I have the same problem with my 6800gt. Especially when I am fighting spell casters. If we are both casting spells, the system crawls.
  • DigitalFreak - Wednesday, April 26, 2006 - link

    Opteron 165 @ 2.51Ghz
    2GB RAM
    Geforce 7900GTX SLI

    Check the tweak guides. There is A LOT you can do to make it run smoother without lowering graphic settings.
  • bollwerk - Wednesday, April 26, 2006 - link

    I also have 7900GTX SLI and it also runs fine for me with maxed settings at 1920x1200. (Athlon 64 X2 3800+, 2GB ram, A8N32SLI) It's obviously not high FPS, but it's also not choppy at all as far as I can tell. Totally playable for an RPG. I'm loving it and I'm glad I didn't get the 360 version. The PC mods are soooo worth it.
  • JarredWalton - Wednesday, April 26, 2006 - link

    But the tweak guides ARE lowering the graphics settings, just in a different way. I'm okay with 1920x1200 at modified details on 7900GT, but there are still times when frame rates drop into the single digits.
  • Yawgm0th - Wednesday, April 26, 2006 - link

    No, they're not. I mean, you can do tweaks that involve lowering settings, but that are tons you can do that improve graphics and graphics performance at the same time.
  • JarredWalton - Thursday, April 27, 2006 - link

    For example? I'd really like to get more graphics quality for less graphics work.
  • kmmatney - Wednesday, April 26, 2006 - link

    I would also like to see the performance without Bloom and HDR. A lot of times, I prefer games without this effect (its often not implemented very well). PLays well on my setup without AA and bloom, and with AF, at 1280 x 1024. Sempron 2800+ @ 2.4 GHz, and modded X800GTO2 running at X850XT speeds. I'd rather play at the higher resolution than lower resolution + Bloom.
  • OrSin - Wednesday, April 26, 2006 - link

    My problem is half the hipe of this game is that you a need a monster system to use it.
    Does any one remeber when a game bragged about the fast that it doesn't need powerful card to play it. Now its just the opposite. No wonder game will not be made for hard core gamers soon. I just can't understand have to pay $400 for a card that only 1-2 games will actually need. When in 6 months that same card is $250 maybe 6 games out might need it. Program in this age are jsut lazy or the products are being rushed. Can we get some optization and have people talk about great graphics on $150 cards.
    As much as I hate consoles I'm leaning to them more and more. They will always the play the game good and mulitplayer support internet support is here (not this game).
    I just hate the UI of most of them.

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