BigFoot Networks Killer NIC: Killer Marketing or Killer Product?
by Gary Key on October 31, 2006 2:00 AM EST- Posted in
- Networking
Gaming Performance
As usual, gaming performance was tested with a variety of current games. We ran benchmarks at our standard 1280x1024 resolution. Given the number of users that run 19 inch LCDs these days, 1280x1024 represents one of the most commonly used resolutions at this time.
Battlefield 2
This benchmark is probably the most intense one we ran as it occurred on the Daqing Oilfield map with 64 players battling it out in a chaotic frenzy. This was also the most difficult map we had to experience from a viewpoint of keeping our players together and trying to accomplish the same tasks. If you saw two players constantly missing the vehicle rides and spending a lot of time in the trees sniping then it was us. We ran Battlefield 2 using the highest quality graphics settings available in the video settings. The game itself is best experienced with average in-game frame rates of 40 and up.
In our first game we actually find our D-Link combination performing slightly better than the other solutions from a benchmark viewpoint. During actual game play we noticed the frame rates and general smoothness of the system was best on the NVIDIA nForce 590SLI and followed closely by the Killer NIC. Several times during our testing with the D-Link DGL-4100 we would see several pauses while vehicles passed or several characters were in close proximity of each other. This behavior was worse on the D-Link DGE-550T when GameFuel was disabled on the router. In our first game we do not see $279.99 worth of game play improvement and the Killer NIC certainly did not allow us to dominate.
F.E.A.R.
We played both the Asylum and Deadwood 16-player maps. We decided to report the Asylum results as this is our favorite map currently. The Deadwood map generated similar results so we are not hiding any information. F.E.A.R. is a very graphics intensive game and we switch all graphic settings to maximum (except for soft shadows, which are disabled). An average frame rate for F.E.A.R. can dip into the teens at times which is not good for a first person shooter. We still found the game playable around 35fps or above in multiplayer.
This is the money title for the Killer NIC. BigFoot Networks ships a copy of F.E.A.R. with every card so it should be expected to offer better frame rates and ping rates. We see a 7% increase in frame rates over the NVIDIA nForce 590SLI NIC and a 10% increase over the D-Link combination. In actual game play we found the Killer NIC to offer the most fluid experience and our ability to quickly transverse the map actually felt smoother than the other two solutions. The ping rates were actually higher than the D-Link router and nForce 590SLI but we did not find ping rate making a huge difference in this game. The question is did the Killer NIC improve our game play or skills? It really did not but it could for those who are significantly better players at this game than we are currently. In this case we will chalk a point up for the Killer NIC for improving frame rates.
Quake 4
This game should be a significant test for the Killer NIC as it requires extremely good hand to eye coordination along with lightning fast reflexes. This is just the game that would truly benefit from both improved ping and frame rates. We played on the Campgrounds Redux map with a total of 16 players. This is our favorite map from Quake III Arena and we were glad to see it return. We set our video settings to high and then fired up the game.
Actually, Quake 4 limits true frame rate to 60 fps during game play whether or not VSync is enabled. However, various timedemos and FRAPS will report the frame rate your system is capable of providing without the cap. In this case, we believe due to the speed of the game that ping rate is an extremely important performance measurement. This is one game where the Killer NIC loses on both fronts and it is mainly attributable to the excellent network code already provided in the game engine that does not benefit from offloading technology. The current performance leads us to believe we can expect to see the same results in the eagerly awaited Enemy Territory: Quake Wars.
Counter Strike Source
This is another game that BigFoot Networks touts as a premier title that will show improvements in both frame and ping rates. We are playing on the Office map with 32 players and we varied our online session times to ensure we were playing on a full server. Our settings were once again set to high quality at a 1280x1024 resolution. We find the game is very playable at 50 fps or better.
We did see frame rate improvements between three to five percent in this game. However, at these frame rates we really do not think a difference of 5% is going to matter much. Like Quake 4, an excellent ping rate in this game will make a difference and in this case we just did not see a large enough variation to make a difference in our experience. The Killer NIC did provide a positive experience to some degree in CSS as game play seemed to be a little smoother after firing your weapon than our other solutions. It was not a fire, frame hitch, and then move event we experienced a few other times during testing, especially with the D-Link PCI NIC. The Killer NIC gets a point for improving frame rates as advertised. We have to take it away for failing to improve our ping rates in a game where UltimatePing (reducing ping rates on the host system) could make a difference in actual game play.
Call of Duty 2
This is another popular shooter where frame rate and ping rate are very important especially in close quarters fighting. We played on the Caen map with a 24 player limit. The amount of packet processing this game generates is significantly higher at times than Counter Strike: Source so we expected our Killer NIC to shine in this area. Our video resolution is set to 1280x1024 with all options but AA enabled. We find the game is generally playable with a 40 fps or higher rate in multiplayer.
These results surprised us as we see minor frame rate improvements but ping rates were up to 7% greater than our D-Link router or NVIDIA NIC. The frame rate improvement is only worth mentioning because this game is generally GPU bound so any benchmark differences between systems is noticeable. Were the frame rate differences during game play noticeable? No they were not but we can tell you the increased ping rates were noticeable. This was the first game we encountered where the actual game play was not smooth with the Killer NIC. We noticed choppy break points at certain sections, especially when going building to building in the center of the map. We tried this map at different times during the day and noticed this issue several times. It seemed to be worse when throwing a grenade as we blew our selves up twice during testing. We might be slow and have weak arms in real life but our game characters did not need this handicap.
As usual, gaming performance was tested with a variety of current games. We ran benchmarks at our standard 1280x1024 resolution. Given the number of users that run 19 inch LCDs these days, 1280x1024 represents one of the most commonly used resolutions at this time.
Battlefield 2
This benchmark is probably the most intense one we ran as it occurred on the Daqing Oilfield map with 64 players battling it out in a chaotic frenzy. This was also the most difficult map we had to experience from a viewpoint of keeping our players together and trying to accomplish the same tasks. If you saw two players constantly missing the vehicle rides and spending a lot of time in the trees sniping then it was us. We ran Battlefield 2 using the highest quality graphics settings available in the video settings. The game itself is best experienced with average in-game frame rates of 40 and up.
In our first game we actually find our D-Link combination performing slightly better than the other solutions from a benchmark viewpoint. During actual game play we noticed the frame rates and general smoothness of the system was best on the NVIDIA nForce 590SLI and followed closely by the Killer NIC. Several times during our testing with the D-Link DGL-4100 we would see several pauses while vehicles passed or several characters were in close proximity of each other. This behavior was worse on the D-Link DGE-550T when GameFuel was disabled on the router. In our first game we do not see $279.99 worth of game play improvement and the Killer NIC certainly did not allow us to dominate.
F.E.A.R.
We played both the Asylum and Deadwood 16-player maps. We decided to report the Asylum results as this is our favorite map currently. The Deadwood map generated similar results so we are not hiding any information. F.E.A.R. is a very graphics intensive game and we switch all graphic settings to maximum (except for soft shadows, which are disabled). An average frame rate for F.E.A.R. can dip into the teens at times which is not good for a first person shooter. We still found the game playable around 35fps or above in multiplayer.
This is the money title for the Killer NIC. BigFoot Networks ships a copy of F.E.A.R. with every card so it should be expected to offer better frame rates and ping rates. We see a 7% increase in frame rates over the NVIDIA nForce 590SLI NIC and a 10% increase over the D-Link combination. In actual game play we found the Killer NIC to offer the most fluid experience and our ability to quickly transverse the map actually felt smoother than the other two solutions. The ping rates were actually higher than the D-Link router and nForce 590SLI but we did not find ping rate making a huge difference in this game. The question is did the Killer NIC improve our game play or skills? It really did not but it could for those who are significantly better players at this game than we are currently. In this case we will chalk a point up for the Killer NIC for improving frame rates.
Quake 4
This game should be a significant test for the Killer NIC as it requires extremely good hand to eye coordination along with lightning fast reflexes. This is just the game that would truly benefit from both improved ping and frame rates. We played on the Campgrounds Redux map with a total of 16 players. This is our favorite map from Quake III Arena and we were glad to see it return. We set our video settings to high and then fired up the game.
Actually, Quake 4 limits true frame rate to 60 fps during game play whether or not VSync is enabled. However, various timedemos and FRAPS will report the frame rate your system is capable of providing without the cap. In this case, we believe due to the speed of the game that ping rate is an extremely important performance measurement. This is one game where the Killer NIC loses on both fronts and it is mainly attributable to the excellent network code already provided in the game engine that does not benefit from offloading technology. The current performance leads us to believe we can expect to see the same results in the eagerly awaited Enemy Territory: Quake Wars.
Counter Strike Source
This is another game that BigFoot Networks touts as a premier title that will show improvements in both frame and ping rates. We are playing on the Office map with 32 players and we varied our online session times to ensure we were playing on a full server. Our settings were once again set to high quality at a 1280x1024 resolution. We find the game is very playable at 50 fps or better.
We did see frame rate improvements between three to five percent in this game. However, at these frame rates we really do not think a difference of 5% is going to matter much. Like Quake 4, an excellent ping rate in this game will make a difference and in this case we just did not see a large enough variation to make a difference in our experience. The Killer NIC did provide a positive experience to some degree in CSS as game play seemed to be a little smoother after firing your weapon than our other solutions. It was not a fire, frame hitch, and then move event we experienced a few other times during testing, especially with the D-Link PCI NIC. The Killer NIC gets a point for improving frame rates as advertised. We have to take it away for failing to improve our ping rates in a game where UltimatePing (reducing ping rates on the host system) could make a difference in actual game play.
Call of Duty 2
This is another popular shooter where frame rate and ping rate are very important especially in close quarters fighting. We played on the Caen map with a 24 player limit. The amount of packet processing this game generates is significantly higher at times than Counter Strike: Source so we expected our Killer NIC to shine in this area. Our video resolution is set to 1280x1024 with all options but AA enabled. We find the game is generally playable with a 40 fps or higher rate in multiplayer.
These results surprised us as we see minor frame rate improvements but ping rates were up to 7% greater than our D-Link router or NVIDIA NIC. The frame rate improvement is only worth mentioning because this game is generally GPU bound so any benchmark differences between systems is noticeable. Were the frame rate differences during game play noticeable? No they were not but we can tell you the increased ping rates were noticeable. This was the first game we encountered where the actual game play was not smooth with the Killer NIC. We noticed choppy break points at certain sections, especially when going building to building in the center of the map. We tried this map at different times during the day and noticed this issue several times. It seemed to be worse when throwing a grenade as we blew our selves up twice during testing. We might be slow and have weak arms in real life but our game characters did not need this handicap.
87 Comments
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stmok - Tuesday, October 31, 2006 - link
Yeah, I do agree.Its targetting at the wrong crowd. This product should be really for the hardcore enthusiasts. (I'm talking about those who actually use the command line on a regular basis). You don't expect clueless Windows users start tinkering with Linux, do you? :)
As for SLI and Crossfire? Its a bloody joke.
You buy two video cards today, and in 12 months time, they'll be outperformed by a single next generation video card. Yeah, money well spent there, isn't it?
stmok - Tuesday, October 31, 2006 - link
To be honest, if they opened up the specs for the card, and work with the community, you'd have a different product. (So they only focus on selling hardware and advising enthusiasts in how to develop software solutions for the card).yyrkoon - Tuesday, October 31, 2006 - link
So the fact that Intels NIC cards regularly perform better than atleast 99% of the competition, and the fact they have made a PCI-E card is completely lost on you ?BTW the price of the Intel card is FAR less . . .
Zebo - Tuesday, October 31, 2006 - link
It's you who is stupid. Video you get your monies worth unlike this POS, anywhere from 60-75% inprovement moving to that second card in SLI/xfire config.mlau - Tuesday, October 31, 2006 - link
as i said, i think this card is targeted at the wrong crowd. but then i don't doubtthat the windows network stack is a POS and offloading it completely to a piece of
hardware will free the host cpu for other tasks.
as for sli/xfire, performance improvements are almost not noticeable (and sometimes
perf decreases). noone except a few impressionable 12 year olds care about your fps
in fear and other shooters. i play games to be entertained and not to watch the fps
meter and tell my "friends" that "oooo i can play far cry in 2560x1200 8aa16af and still
get 120 fps!!!1!!11oneone, you cant!!". you people are pathetic.
Frumious1 - Tuesday, October 31, 2006 - link
"as for sli/xfire, performance improvements are almost not noticeable"Clearly you have never used a higher end gaming PC on modern title. I can assure that the improvements are VERY noticeable if you play with a larger LCD (even 1920x1200) and want smooth frame rates, or if you even load up Oblivion at moderate resolutions. Yes, an increase from 100 to 170 FPS in some titles is basically meaningless, but going from 20 to 35 FPS in Oblivion makes the difference between sluggish and smooth gameplay. Whether or not it's worth the price is up for debate, but just because you can't afford it and don't play enough games to justify the purchase doesn't make is pathetic.
BTW, I've got news for you moron: 12 year olds are NOT the people running SLI/Crossfire setups! But then your penis envy probably blinds you to that fact. Even in Linux, I doubt this card is worth the price of admission. $280 for another "coprocessor"? Lovely, except in another week or so $250 would add two more CPU cores and make the whole situation meaningless. Now let's just hope Vista has network stack improvements so that mutliple cores are truly useful for offloading audio and network tasks in games. Actually, that's probably at least partially a matter of getting game developers to do things more threaded-like.
Hey Gary, did you test Quake 4 with a non-SMP configuration? I understand Q4 optimizations for SMP essentially consist of running the client and server code in separate threads, so maybe the server is already offloaded and there's nothing new for the Killer to do? Gee why can't other devs do this? Lazy bums!
KAZANI - Tuesday, October 31, 2006 - link
"Whether or not it's worth the price is up for debate, but just because you can't afford it and don't play enough games to justify the purchase doesn't make is pathetic."To my mind going into a 600$ expenditure so that you can play overhyped duds such as Oblivion counts as pathetic. I am still not convinced that it's the heavy gaming that warrants dual-GPU's and not dual-GPU's warranting heavy gaming.
bob661 - Tuesday, October 31, 2006 - link
In MY mind (the ONLY mind that's important), people that criticize others choice in computer hardware and games IS indeed pathetic. I AM convinced that you are as jealous, self-righteous, asshole that probably drives in the left lane on the freeway at the speed limit because no one needs to go faster than the almighty YOU.rushfan2006 - Wednesday, November 1, 2006 - link
Agreed...there is a lot of people being dicks on this thread. I just don't understand it.If you don't like a game or something, just don't buy it - you can make your opinion about it so long as it offers some kind of value -- calling out the performance or problems with the product. But to associate someone's buying choice then calling them names its just gets ridiculous....its like grow the hell up already.
KAZANI - Wednesday, November 1, 2006 - link
Escuse me? You're spending 600$ to play Oblivion and you're telling me to "grow up"? DUDE, YOU NEED TIME OFF THE COMPUTER!