Final Words

What a long, strange journey it has been to this point. We have a very delayed launch from AMD that features a part that consumes quite a bit of power and doesn't compete with the competition's high end offering. At face value, this sounds quite a bit like NVIDIA's NV30 launch, but thankfully we wouldn't go so far as to call this NV30 Part 2: the R600 Story.

Even though AMD has not built a high end part, they have built a part that runs very consistently at its performance target (which could not be said about NV30). AMD is also not trying to pass this card off as something it's not: rather than price this card out of its class, the R600 will find a good home at a reasonable price.

Despite the delays, despite the quirks, and despite the lack of performance leadership, AMD has built a good part. It might not be as exciting as an ultra high end card, and it certainly isn't as power efficient as an 8800 GTX or Ultra, but it has quite a few positives that make it an interesting product, and more competition is always a good thing. The worst thing that could happen now is for NVIDIA to get as complacent as ATI did after R300 wiped the floor with the competition.

Let's break it down with something akin to a pro/con list. Here's what AMD did right:

R600 features a tessellator which offers an interesting option to geeks and game developers even if it doesn't offer a lot of value to the average consumer. We've got full HD video decode acceleration for all the major codecs. There is a huge amount of processing power available for the code and data that fits the structure of the hardware. Audio is integrated into the video stream and sent out over HDMI with a special adapter allowing both DVI and HDMI to coexist and without the need of splitting the audio channel out from elsewhere. We like to see more options for antialiasing, and even if we don't necessarily like the tent filters the edge detect AA is a really cool concept that looks pretty good. And we absolutely love the architectural detail AMD has gone into with R600.

And here's what AMD did wrong:

First, they refuse to call a spade a spade: this part was absolutely delayed, and it works better to admit this rather than making excuses. Forcing MSAA resolve to run on the shader hardware is less than desirable and degrades both pixel throughput and shader horsepower as opposed to implementing dedicated resolve hardware in the render back ends. Not being able to follow through with high end hardware will hurt in more than just in lost margins. The thirst for wattage that the R600 displays is not what we'd like to see from an architecture that is supposed to be about efficiency. Finally, attempting to extract a high instruction level parallelism using a VLIW design when something much simpler could exploit the huge amount of thread level parallelism inherent in graphics was not the right move.

Maybe that's a lot to digest, but the bottom line is that R600 is not perfect nor is it a failure. The HD 2900 XT competes well with the 640MB 8800 GTS, though the 8800 GTS 320MB does have a price/performance advantage over both in all but the highest resolutions and AA settings under most current games. There are features we like about the hardware and we would love to see exploited. There is potential there, especially for Xbox 360 ports, to really shine... though console ports are often looked down upon in the PC market, particularly if they come late and offer little new to the platform.

Another bit question is that we still haven't seen how either G80 or R600 handle DX10 based games. This unknown will continue for just a little while longer, as next month we should start seeing some titles support DX10. The first titles may not be representative of later DX10 titles, however, so this is something we will only be able to properly assess with time.

For now, R600 is a good starting place for AMD's DX10 initiative, and with a bit of evolution to their unified shader hardware it could eventually rise to the top. We aren't as excited about this hardware as we were about G80, and there are some drawbacks to AMD's implementation, but we certainly won't count them out of the fight. Power efficiency on 65nm remains to be seen, and there is currently a huge performance gap NVIDIA has left between the 8600 GTS and the 8800 GTS 320MB. If AMD is able to capitalize here with the HD 2600 series, they will certainly still have a leg to stand on. We will have to wait to see those performance results though.

In the meantime, we are just happy that R600 is finally here after such a long wait. Let's hope for AMD's sake that the next revision of their hardware doesn't take quite so long to surface and manages to compete better with six month old competing products. We certainly hope we won't see a repeat of the R600 launch when Barcelona and Agena take on Core 2 Duo/Quad in a few months....

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  • yyrkoon - Tuesday, May 15, 2007 - link

    See, the problem here is: guys like you are so bent on saving that little bit of money, by buying a lesser brand name, that you do not even take the time to research your hardware. USe newegg , and read the user reviews, and if that is not enough for you, go to the countless other resources all over the internet.
  • yyrkoon - Tuesday, May 15, 2007 - link

    Blame the crappy OEM you bought the card from, not nVIdia. Get an EVGA card, and embrace a completely different aspect on video card life.

    MSI may make some decent motherboards, but their other components have serious issues.
  • LoneWolf15 - Thursday, May 17, 2007 - link

    Um, since 95% of nvidia-GPU cards on the market are the reference design, I'd say your argument here is shaky at best. EVGA and MSI both use the reference design, and it's even possible that cards with the same GPU came off the same production line at the same plant.
  • DerekWilson - Thursday, May 17, 2007 - link

    it is true that the majority of parts are based on reference designs, but that doesn't mean they all come from the same place. I'm sure some of them do, but to say that all of these guys just buy completed boards and put their name on them all the time is selling them a little short.

    at the same time, the whole argument of which manufacturer builds the better board on a board component level isn't something we can really answer.

    what we would suggest is that its better to buy from OEMs who have good customer service and long extensive warranties. this way, even if things do go wrong, there is some recourse for customers who get bad boards or have bad experiences with drivers and software.
  • cmdrdredd - Monday, May 14, 2007 - link

    you're wrong. 99% of people buying these high end cards are gaming. Those gamers demand and deserve the best possible performance. If a card that uses MORE power and costs MORE (x2900xt vs 8800gts) and performs generally the same or slower what is the point? Fact is...ATI's high end is in fact slower than mid range offerings from Nvidia and consumes alot more power. Regardless of what you think, people are buying these based on performance benchmarks in 99% of all cases.
  • AnnonymousCoward - Tuesday, May 15, 2007 - link

    No, you're wrong. Did you overlook the emphasis he put on "NOT ALWAYS"?

    You said 99% use for gaming--so there's 1%. Out of the gamers, many really want LCD scaling to work, so that games aren't stretched horribly on widescreen monitors. Some gamers would also like TVout to work.

    So he was right: faster is NOT ALWAYS better.
  • erwos - Monday, May 14, 2007 - link

    It'd be nice to get the scoop on the video decode acceleration present on these boards, and how it stocks up to the (excellent) PureVideo HD found in the 8600 series.
  • imaheadcase - Tuesday, May 15, 2007 - link

    I agree! They need to do a whole article on video acceleration on a range of cards and show the pluses and cons of each card in respective areas. A lot of people like myself like to watch videos and game on cards, but like the option open to use the advanced video features.

  • Turnip - Monday, May 14, 2007 - link

    "We certainly hope we won't see a repeat of the R600 launch when Barcelona and Agena take on Core 2 Duo/Quad in a few months...."


    Why, that's exactly what I had been thinking :)

    Phew! I made it through the whole thing though, I even read all of those awfully big words and everything! :)

    Thanks guys, another top review :)
  • Kougar - Monday, May 14, 2007 - link

    First, great article! I will be going back to reread the very indepth analysis of the hardware and features, something that keeps me a avid Anandtech reader. :)

    Since it was mentioned that overclocking will be included in a future article, I would like to suggest that if possible watercooling be factored into it. So far one review site has already done a watercooled test with a low-end watercooling setup, and without mods acheived 930MHz on the Core, which indirectly means 930MHz shaders if I understand the hardware.

    I'm sure I am not the only reader extremely interested to see if all R600 needs is a ~900-950MHz overclock to offer some solid GTX level performance... or if it would even help at all. Again thanks for the consideration, and the great article! Now off to find some Folding@Home numbers...

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