The Test and Power

We will only be looking at DX9 performance under Windows XP today. This is still the platform of choice for gamers, and thus very important to examine. This doesn't mean we are ignoring DX10. We have a follow-up article on DX10 performance coming down the pipe next week. Here we'll take a look at how these cards stack up against the currently available DX10 games and demos.

We are also planning to look at UVD vs. PureVideo in a follow up article. Video decode is an important feature of these cards and we are interested in seeing how NVIDIA and AMD hardware stacks up against each other. Please stay tuned for this article as well.

For this series of tests, we used the following setup:

Performance Test Configuration:

CPU: Intel Core 2 Extreme X6800 (2.93GHz/4MB)
Motherboard: ASUS P5W-DH
Chipset: Intel 975X
Chipset Drivers: Intel 8.2.0.1014
Hard Disk: Seagate 7200.7 160GB SATA
Memory: Corsair XMS2 DDR2-800 4-4-4-12 (1GB x 2)
Video Card: Various
Video Drivers: ATI Catalyst 8.38.9.1-rc2
NVIDIA ForceWare 158.22
Desktop Resolution: 1280 x 800 - 32-bit @ 60Hz
OS: Windows XP Professional SP2


As for power, the 65nm AMD hardware shows rather unimpressive results. At idle, both the 8600 GTS and 8600 GT draw less power than the 2600 XT and 2600 Pro respectively. Under load we see the AMD parts become more competitive in terms of low power. Not even 65nm can help push the 2600 XT past the 8600 GTS in terms of power draw though.

Idle Power


Load Power


As for our game tests, first we'll take a look at how only the new AMD HD series parts stack up against NVIDIA's 8 series competitors. Following that we'll break down test by game and show performance verses previous and current generation hardware.

The Cards Up Close and Personal: 8600 vs. 2600/2400
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  • kilkennycat - Thursday, June 28, 2007 - link

    nVidia is well into development of the 8xxx-family successors. If you don't like any of the current Dx10 offerings, keep your wallets in your pockets till late this year or very early next year. Double-precision floating-point compute paths (think a full-fledged GPGPU, fully capable of mixing and matching GPU-functionality and compute horsepower for particle-physics etc.) with HD-decode hardware-assist integrated in all versions. Likely all on 65nm. And no doubt finally filling in the performance-gap around $200 to quiet the current laments and wailings from all sides.

    Crysis is likely to run just fine in DX9 on your current high-end DX9 cards. Enjoy the game, upgrading your CPU/Motherboard if Crysis and other next-gen games make good use of multiple cores. Defer the expenditure on prettier graphics to a more-opportune, higher-performance (and less expensive) time. Do you really, really want to invest in a first-generation Dx10 card (unless you want the HD-decode for your HTPC)? For high-end graphics cards the 8800-series is getting long-in-the-tooth, and the prices are not likely to fall much further due to the very high manufacturing cost of the giant G80 die, plus the 2900XT is not an adequate answer. All of the major upcoming game titles are fully-compatible with Dx9. Some developers may be bribed(?) by Microsoft to make their games Vista-only to push Vista's lagging sales, but Vista-only or not, no current game is restricted to Dx10-only... that would be true commercial suicide with the current tiny market-penetration of Dx10 hardware.
  • Slaimus - Thursday, June 28, 2007 - link

    Looks like ATI is giving up the high end again. The 2600XT/Pro is priced against the 8600GT/8500GT with the price drop, and the 2400Pro is well below them.

    It will work with the OEMs, but not with game developers and players.

    I guess we will see a cut-down 2900GT or something like that to fill the $150-$350 bracket where they have no DX10 products.
  • Goty - Thursday, June 28, 2007 - link

    Why are there no power consumption tests? I thought AT was all over this performance-per-watt nonsense?
  • smitty3268 - Thursday, June 28, 2007 - link

    Especially after the article made a point of saying that these cards were built to maximize power efficiency rather than speed.
  • avaughan - Thursday, June 28, 2007 - link

    Also missing are noise levels.
  • SandmanWN - Thursday, June 28, 2007 - link

    And overclocking...
  • Regs - Thursday, June 28, 2007 - link

    Just when I though things were getting better. This whole 6-12 months just one long disapointment.

    Mid-low range cards that perform sometimes worse than last generation?

    All these guys are selling now is hardware with a different name. I never seen such ridiculous stuff in my life. I hope AMD didn't spend too much money on producing these cards. How much money do you have to spend to make a card perform worse than last generations line up? Complete lack of innovation and a complete lack of any sense. I just can't make any sense at all out of this.

    I think a 7900GS or a X1800 is the way to go for mid range this year. Though to tell you the truth I wouldn't give AMD any money right now and hopefully then will they get rid of their CEO who seems to not be pulling his weight.
  • TA152H - Thursday, June 28, 2007 - link

    I don't agree with all your reasons, but I agree with Hector Ruiz going. This ass-clown has been plaguing the company for too long, and he has no vision and only a penchant for whining about Intel's anti-competitive practices.

    He really needs to go. Now!
  • defter - Thursday, June 28, 2007 - link

    quote:

    How much money do you have to spend to make a card perform worse than last generations line up? Complete lack of innovation and a complete lack of any sense. I just can't make any sense at all out of this.


    They have the same problem that NVidia had with GeForce FX. They spent a lot of money to an exotic new architecture that turned to be very inefficient in terms of performance/transistor count.
  • DerekWilson - Thursday, June 28, 2007 - link

    Except that this is their second generation of a unified shader architecture. The first incarnation is the XBox360 Xenos.

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