Mirror’s Edge: Do we have a winner?

And now we get to the final test. Something truly different: Mirror’s Edge.

This is an EA game. Ben had to leave before we got to this part of the test, he does have a wife and kid after all, so I went at this one alone.

I’d never played Mirror’s Edge. I’d seen the videos, it looked interesting. You play as a girl, Faith, a runner. You run across rooftops, through buildings, it’s all very parkour-like. You’re often being pursued by “blues”, police offers, as you run through the game. I won’t give away any plot details here but this game, I liked.

The GPU accelerated PhysX impacted things like how glass shatters and the presence of destructible cloth. We posted a video of what the game looks like with NVIDIA GPU accelerated PhysX enabled late last year:

"Here is the side by side video showing better what DICE has added to Mirror's Edge for the PC with PhysX. Please note that the makers of the video (not us) slowed down the game during some effects to better show them off. The slow downs are not performance related issues. Also, the video is best viewed in full screen mode (the button in the bottom right corner)."

 

In Derek’s blog about the game he said the following:

“We still want to really get our hands on the game to see if it feels worth it, but from this video, we can at least say that there is more positive visual impact in Mirror's Edge than any major title that has used PhysX to date. NVIDIA is really trying to get developers to build something compelling out of PhysX, and Mirror's Edge has potential. We are anxious to see if the follow through is there.”

Well, we have had our hands on the game and I’ve played it quite a bit. I started with PhysX enabled. I was looking for the SSD-effect. I wanted to play with it on then take it away and see if I missed it. I played through the first couple of chapters with PhysX enabled, fell in lust with the game and then turned off PhysX.

I missed it.

I actually missed it. What did it for me was the way the glass shattered. When I was being pursued by blues and they were firing at me as I ran through a hallway full of windows, the hardware accelerated PhysX version was more believable. I felt more like I was in a movie than in a video game. Don’t get me wrong, it wasn’t hyper realistic, but the effect was noticeable.

I replayed a couple of chapters and then played some new ones with PhysX disabled now before turning it back on and repeating the test.

The impact of GPU accelerated PhysX was noticeable. EA had done it right.

The Verdict?

So am I sold? Would I gladly choose a slower NVIDIA part because of PhysX support? Of course not.

The reason why I enjoyed GPU accelerated PhysX in Mirror’s Edge was because it’s a good game to begin with. The implementation is subtle, but it augments an already visually interesting title. It makes the gameplay experience slightly more engrossing.

It’s a nice bonus if I already own a NVIDIA GPU, it’s not a reason for buying one.

The fact of the matter is that Mirror’s Edge should be the bare minimum requirement for GPU accelerated PhysX in games. The game has to be good to begin with and the effects should be the cherry on top. Crappy titles and gimmicky physics aren’t going to convince anyone. Aggressive marketing on top of that is merely going to push people like us to call GPU accelerated PhysX out for what it is. I can’t even call the overall implementations I’ve seen in games half baked, the oven isn’t even preheated yet. Mirror’s Edge so far is an outlier. You can pick a string of cheese off of a casserole and like it, but without some serious time in the oven it’s not going to be a good meal.

Then there’s the OpenCL argument. NVIDIA won’t port PhysX to OpenCL, at least not anytime soon. But Havok is being ported to OpenCL, that means by the end of this year all games that use OpenCL Havok can use GPU accelerated physics on any OpenCL compliant video card (NVIDIA, ATI and Intel when Larrabee comes out).

While I do believe that NVIDIA and EA were on to something with the implementation of PhysX in Mirror’s Edge, I do not believe NVIDIA is strong enough to drive the entire market on its own. Cross platform APIs like OpenCL will be the future of GPU accelerated physics, they have to be, simply because NVIDIA isn’t the only game in town. The majority of PhysX titles aren’t accelerated on NVIDIA GPUs, I would suspect that it won’t take too long for OpenCL accelerated Havok titles to equal that number once it’s ready.

Until we get a standard for GPU accelerated physics that all GPU vendors can use or until NVIDIA can somehow convince every major game developer to include compelling features that will only be accelerated on NVIDIA hardware, hardware PhysX will be nothing more than fancy lettering on a cake.

You wanted us to look at PhysX in a review of an ATI GPU, and there you have it.

The Unreal Tournament 3 PhysX Mod Pack: Finally, a Major Title CUDA - Oh there’s More
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  • tamalero - Thursday, April 9, 2009 - link

    the 270 is a 285 nerf, so what?

    your point is?
  • SiliconDoc - Thursday, April 23, 2009 - link

    The other point is, when you've been whining about nvidia having a giant brute force core that costs too much to make, and how that gives ati a huge price and profit advantage ( even though ati has been losing a billion a year) , that when ati make a larger core and moer expensive breadboard and cooler setup standard for their rebrand, you point out the greater expense, in order to at least appear fair, and not be a red raging rooster rooter.
    Got it there bub ?
    Sure hope so.
    Next time I'll have to start charging you for tutoring and reading comprehension lessens.
  • SiliconDoc - Thursday, April 23, 2009 - link

    Uh, for you, the mentally handicapped, the point is since ati made a rebrand, call it a rebrand, especially when you've been screeching like a 2 year old about nvidia rebrands, otherwise you're a lying sack of red rooster crap, which you apparently are.
    Welcome to the club, dumb dumb.
    I hope that helps with your mental problem, your absolute inability to comprehend the simplest of points. I would like to give you credit and just claim you're being a smart aleck, but it appears you are serious and haven't got clue one. I do feel sorry for you. Must be tough being that stupid.
  • Griswold - Thursday, April 2, 2009 - link

    Just that one "rebadge" comes with 3 million extra transistors; deal with it.
  • SiliconDoc - Monday, April 6, 2009 - link

    " Because they’re so similar, the Radeon 4870 and 4890 can be combined together for mix-and-match CrossFire, just like the 4850 and 4870."

    Yep, that non rebadge. LOL
  • jtleon - Thursday, April 2, 2009 - link

    Visit:

    http://chhosting.org/index.php?topic=24.0">http://chhosting.org/index.php?topic=24.0

    To see AO applied to FEAR. Boris Vorontsov developed the directx mod long ago!
  • SiliconDoc - Monday, April 6, 2009 - link

    Oh sorry, forgot forced SLI profiles, and I don't want to fail to mention something like EVGA's early release NVidia game drivers for games on DAY ONE. lol
    Aww, red rover red rover send the crying red rooster right over.
    Did I mention ati lost a billion bucks two years in a row for amd ?
    No ?
    I guess Dewreck and anand forgot to mention the larger die, and more expensive components on the 790 ati boards will knock down "the profits" for ati. LOL Yeah, awww... we just won't mention cost when ati's goes up - another red rooster sin by omission.
    I ought to face it, there are so many, I can't even keep up anymore.
    They should get ready for NVidia stiffing them again, they certainly deserve it - although it is funny watching anand wince in text as he got addicted to Mirror's Edge - then declared "meh" for nvidia.
    lol - it's so PATHETIC.
  • tamalero - Thursday, April 9, 2009 - link

    what the hell are you talking about?
  • SiliconDoc - Thursday, April 23, 2009 - link

    You proved you can't read and comprehend properly on the former page, where I had to correct you in your attempt to whine at me - so forget it - since you can't read properly ok nummy ?
  • SiliconDoc - Monday, April 6, 2009 - link

    Ahh, thank you very much. lol
    NVIDIA wins again !
    rofl
    I'm sure the ati card buyers will just hate it...but of course they are so happy with their pathetic "only does framerates, formerly in 2560 for wins, now in lesser resolutions for the win"
    It just never ends - Cuda, PhySx, Ambient Occlusion, bababoom, the vReveal, the game presets INCLUDED in the driver, the ability to use your old 8 or 9 Nvidia card for PhysX or Cuda in a xfire board with another NVidia card for main gaming ...
    I know, NONE OF IT MATTERS !
    The red rooster fanbois hate all of that ! They prefer a few extra frames at way above playable framerates in certain resolutions depending on their fanboy perspective of the card release (formerly 2560 now just lower resolutions)- LOL that they cannot even notice unless they are gawking at the yellow fraps number while they get buzzed down in cold blood in the game.
    Ahhh, the sweet taste of victory at every turn.

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