The Widespread Support Fallacy

NVIDIA acquired Ageia, they were the guys who wanted to sell you another card to put in your system to accelerate game physics - the PPU. That idea didn’t go over too well. For starters, no one wanted another *PU in their machine. And secondly, there were no compelling titles that required it. At best we saw mediocre games with mildly interesting physics support, or decent games with uninteresting physics enhancements.

Ageia’s true strength wasn’t in its PPU chip design, many companies could do that. What Ageia did that was quite smart was it acquired an up and coming game physics API, polished it up, and gave it away for free to developers. The physics engine was called PhysX.

Developers can use PhysX, for free, in their games. There are no strings attached, no licensing fees, nothing. Now if the developer wants support, there are fees of course but it’s a great way of cutting down development costs. The physics engine in a game is responsible for all modeling of newtonian forces within the game; the engine determines how objects collide, how gravity works, etc...

If developers wanted to, they could enable PPU accelerated physics in their games and do some cool effects. Very few developers wanted to because there was no real install base of Ageia cards and Ageia wasn’t large enough to convince the major players to do anything.

PhysX, being free, was of course widely adopted. When NVIDIA purchased Ageia what they really bought was the PhysX business.

NVIDIA continued offering PhysX for free, but it killed off the PPU business. Instead, NVIDIA worked to port PhysX to CUDA so that it could run on its GPUs. The same catch 22 from before existed: developers didn’t have to include GPU accelerated physics and most don’t because they don’t like alienating their non-NVIDIA users. It’s all about hitting the largest audience and not everyone can run GPU accelerated PhysX, so most developers don’t use that aspect of the engine.

Then we have NVIDIA publishing slides like this:

Indeed, PhysX is one of the world’s most popular physics APIs - but that does not mean that developers choose to accelerate PhysX on the GPU. Most don’t. The next slide paints a clearer picture:

These are the biggest titles NVIDIA has with GPU accelerated PhysX support today. That’s 12 titles, three of which are big ones, most of the rest, well, I won’t go there.

A free physics API is great, and all indicators point to PhysX being liked by developers.

The next several slides in NVIDIA’s presentation go into detail about how GPU accelerated PhysX is used in these titles and how poorly ATI performs when GPU accelerated PhysX is enabled (because ATI can’t run CUDA code on its GPUs, the GPU-friendly code must run on the CPU instead).

We normally hold manufacturers accountable to their performance claims, well it was about time we did something about these other claims - shall we?

Our goal was simple: we wanted to know if GPU accelerated PhysX effects in these titles was useful. And if it was, would it be enough to make us pick a NVIDIA GPU over an ATI one if the ATI GPU was faster.

To accomplish this I had to bring in an outsider. Someone who hadn’t been subjected to the same NVIDIA marketing that Derek and I had. I wanted someone impartial.

Meet Ben:


I met Ben in middle school and we’ve been friends ever since. He’s a gamer of the truest form. He generally just wants to come over to my office and game while I work. The relationship is rarely harmful; I have access to lots of hardware (both PC and console) and games, and he likes to play them. He plays while I work and isn't very distracting (except when he's hungry).

These past few weeks I’ve been far too busy for even Ben’s quiet gaming in the office. First there were SSDs, then GDC and then this article. But when I needed someone to play a bunch of games and tell me if he noticed GPU accelerated PhysX, Ben was the right guy for the job.

I grabbed a Dell Studio XPS I’d been working on for a while. It’s a good little system, the first sub-$1000 Core i7 machine in fact ($799 gets you a Core i7-920 and 3GB of memory). It performs similarly to my Core i7 testbeds so if you’re looking to jump on the i7 bandwagon but don’t feel like building a machine, the Dell is an alternative.

I also setup its bigger brother, the Studio XPS 435. Personally I prefer this machine, it’s larger than the regular Studio XPS, albeit more expensive. The larger chassis makes working inside the case and upgrading the graphics card a bit more pleasant.


My machine of choice, I couldn't let Ben have the faster computer.

Both of these systems shipped with ATI graphics, obviously that wasn’t going to work. I decided to pick midrange cards to work with: a GeForce GTS 250 and a GeForce GTX 260.

Putting this PhysX Business to Rest PhysX in Sacred 2: There, but not tremendously valuable
Comments Locked

294 Comments

View All Comments

  • Lonyo - Thursday, April 2, 2009 - link

    I haven't checked the benchmark numbers yet, but you list Forceware 185's on the NV side, and Cat 8.12's on the AMD side.
    Any reason why you are using brand new drivers for one side and 4 set old drivers on the other?
    Sure, NV might not support a card on older drivers etc, but it's more useful to see newest driver vs newest driver, since there are performance changes from 8.12's to 9.3's in various games, but it just seems silly to use 3+ month old drivers which have been superseded by 3 revisions already. Would anyone buy a brand new card and then use drivers from 3~4 months ago?
  • Gary Key - Thursday, April 2, 2009 - link

    The setup chart has been updated. We utilized previous test results from the HD4870 with the 8.12 HotFix drivers. The HD 4890 results were with the 9.4 beta drivers. I just went through a complete retest of the HD4870 with the 9.3 drivers and just started with the 9.4 betas on the AMD 790FX and Intel P45/X58 platforms. Except for a slight performance improvement in Crysis Warhead on the P45/X58 systems, the 9.3 drivers offered zero performance improvements over the 8.12 HotFix. The 9.3 drivers do offer a few updated CF profiles and improved video playback performance, but that is it.
  • Nfarce - Thursday, April 2, 2009 - link

    "the 9.3 drivers offered zero performance improvements over the 8.12 HotFix."

    Not only that, but if you read the ATI forums, a lot of people have been having MAJOR problems with 9.2 & 9.3. I downloaded 9.1 for my new 4870 build and have had no problems.
  • SiliconDoc - Monday, April 6, 2009 - link

    Now now, ati doesn't have any driver problems, so don't you DARE go spreading that lie. You hear me ?
    Hundreds of red roosters here have NEVER had a driver problem with their ati cards.
    Shame shame.
  • Rhino2 - Monday, April 13, 2009 - link

    Stop posting, seriously, you're stupidity is causing me pain.
  • SiliconDoc - Thursday, April 23, 2009 - link

    Another personal attacker without a single counterpoint to the many lies I've exposed. Good job brainwashed fool.
  • Frallan - Thursday, April 2, 2009 - link

    Thanx - good to know.

  • StormyParis - Thursday, April 2, 2009 - link

    The Inq or The Reg is pretty adamant about the 275 being there just to spoil the 4890 launch, but never really in stores, and reviewers getting special hi-specs, hi-overclock hand by nVidia instead of the manufacturers.

    Did your card come from an anonymous purchase, or was it a special review sample ?
  • Gary Key - Thursday, April 2, 2009 - link

    We mentioned in the article that we received a review sample from NVIDIA. The clock speeds are the same as the retail cards that should start arriving later next week with widespread availability around the week of 4/13. Our retail review samples will arrive early next week.

    As we stated several times in the article, this is a hard launch for AMD and yet another paper launch for NVIDIA, although according to the board partners the GTX275 is coming quickly this time around.
  • evilsopure - Thursday, April 2, 2009 - link

    I also feel confused and somewhat misled by the conclusion that the GTX275 is "the marginal leader at this new price point of $250".

    That conclusion doesn't seem true outside of resolutions of 2560x (30" monitor). Plus, $250 cards aren't even targeted or seriously considered for gaming at that resolution.

    I came up with a different conclusion after thoroughly reading this review:

    At the $250 price point and 1680x or 1920x gaming resolutions (where these cards primarily matter), the 4890 holds the majority performance advantage. However, at 2560x the GTX275 performs a bit better than the 4890. Realistically though, at 2560x or on 30+" displays, you're best served by a dual GPU or SLI/Xfire solution.

    Something's fishy about the reviewers' conclusion.

Log in

Don't have an account? Sign up now