The First DirectX 11 Games

With any launch of a new DirectX generation of hardware, software availability becomes a concern. As the hardware needs to come before the software so that developers can tailor their games’ performance, it’s just not possible to immediately launch with games ready to go. For the launch of DirectX 11 and the 5800 series, AMD gave us a list of what games to expect and when.

First out of the gate is Battleforge, EA’s card-based online-only RTS. We had initially been told that it would miss the 5870 launch, but in fact EA and AMD managed to get it in under the wire and deliver it a day early. This gives AMD the legitimate claim of having a DX11 title out there that only their new hardware can fully exploit, and from a press perspective it’s nice to have something out there we can test besides tech demos. Unfortunately we wrapped up our testing 2 days early in order to attend IDF, which means we have not yet had a chance to benchmark this title’s DX11 mode or look at it in-depth.

We did have a chance to see the title in action quickly at AMD’s press event 2 weeks ago, where AMD was using it to show off High Definition Ambient Occlusion. As far as we can tell, HDAO is the only DX11 wonder-feature that it current implements, which makes sense given that it should be the easiest to patch in.

The next big title in AMD’s stack of DX11 games is STALKER: Call of Pripyat. This game went gold in Russia earlier this week, with the English version some time behind it. Unfortunately we don’t know what DX11 features it will be using, but as STALKER games have historically been hard on computers, it should prove to be an interesting test case for DX11 performance.

DIRT 2 is a title that got a great deal of promotion at AMD’s press event. AMD has been using it to show off their 6-way Eyefinity configuration, and we had a chance to play it quickly in their testing labs when looking at Eyefinity. This should be a fuller-featured DX11 game, utilizing tessellation, better shadow filtering, and other DX11 features. Certainly it’s the closest thing AMD’s going to have for a showcase title this year for the DX11 features of their hardware, and the console version has been scoring well in reviews. The PC version is due December 11th.

Finally, AMD had Rebellion Games in house to show off an early version of Aliens vs. Predator. This was certainly the most impressive title shown, with Rebellion showing off tessellation and HDAO in real time. Unfortunately screenshots don’t really do the game justice here; the difference from using DX11 is far more noticeable in motion. At any rate, this game is the farthest out – it won’t ship until Q1 of next year at the earliest.

DirectX11 Redux DirectCompute, OpenCL, and the Future of CAL
Comments Locked

327 Comments

View All Comments

  • Wreckage - Wednesday, September 23, 2009 - link

    Hot, loud, huge power draw and it barely beats a 285.

    A disappointment for sure.
  • SiliconDoc - Thursday, September 24, 2009 - link

    Thank you Wreckage, now, I was going to say draw up your shields, but it's too late, the attackers have already had at it.
    --
    Thanks for saying what everyone was thinking. You are now "a hated fanboy", "a paid shill" for the "corporate greedy monster rip off machine", according to the real fanboy club, the ones who can't tell the truth, no matter what, and prefer their fantasiacal spins and lies.
  • Zstream - Wednesday, September 23, 2009 - link

    They still allow you to post?
  • yacoub - Wednesday, September 23, 2009 - link

    He's right in the first sentence but went all fanboy in the second.
  • Griswold - Wednesday, September 23, 2009 - link

    Not really, he's a throughbred fanboy with everything he said. Even on the "loud" claim compared to what previous reference designs vom ATI were like...
  • SiliconDoc - Wednesday, September 30, 2009 - link

    So if YOU compare one loud design of ati's fan to another fan and as loud ati card
    ( they're all quieter than 5870* but we'll make believe for you for now),
    and they're both loud, anyone complaining about one of them being loud is "an nvidia fanboy" because he isn't aware of the other loud as heck ati cards, which of course, make another loud one "just great" and "not loud". LOL

    It's just amazing, and if it was NV:

    " This bleepity bleep fan and card are like a leaf blower again, just like the last brute force monster core power hog but this **tard is a hurricane with no eye."

    But since it's the red cards that are loud, as YOU pointed out in the plural, not singular like the commenter, according to you HE's the FANBOY, because he doesn't like it. lol

    ULTIMATE CONCLUSION: The commenter just told the truth, he was hoping for more, but was disappointed. YOU, the raging red, jumped his case, and pointed out the ati cards are loud "vom" prior.. and so he has no right to be a big green whining fanboy...
    ROFLMAO
    I bet he's a "racist against reds" every time he validly criticizes their cards, too.
    ---
    the 5870 is THE LOUDEST ATI CARD ON THE CHART,AND THE LOUDEST SINGLE CORE CARD.
    --
    Next, the clucking rooster will whiplash around and flap the stubby wings at me, claiming at idle it only draws 27 watts and is therefore quiet.
    As usual, the sane would them mention it will be nice not playing any 3d games with a 3d gaming card, and enjoying the whispery hush.
    --
    In any case:
    Congratulations, you've just won the simpleton's red rooster raving rager thread contest medal and sarcastic unity award.(It's as real as any points you've made)

    Anyhow thanks, you made me notice THE 5870 IS THE LOUDEST CARD ON THE CHARTS. I was too busy pointing out the dozen plus other major fibboes to notice.
    It's the loudest ati card, ever.
  • GourdFreeMan - Wednesday, September 23, 2009 - link

    I thought the technical portion of your review was well written. It is clear, concise and written to the level of understanding of your target audience. However, I am less than impressed with your choice of benchmarks. Why is everything run at 4xAA, 16xAF? Speaking for most PC gamers, I would have maxed the settings in Crysis Warhead before adding AA and AF. Also, why so many console ports? Neither I, nor anyone else I personally know have much interest in console ports (excluding RPGs from Bethesda). Where is Stalker: Clear Sky? As you note its sequel will be out soon. Given the short amount of time they had to work with DX11, I imagine it will run similarly to Stalker: Call of Pripyat. Also, where is ArmA II? Other than Crysis and Stalker it is the game most likely to be constrained by the GPU.

    I don't want to sound conspiratorial, but your choice of games and AA/AF settings closely mirror AMD's leaked marketing material. It is good that you put their claims to the test, as I trust Anandtech as an unbiased review site, but I don't think the games you covered properly cover the interests of PC gamers.
  • Ryan Smith - Wednesday, September 23, 2009 - link

    For the settings we use, we generally try to use the highest settings possible. That's why everything except Crysis is at max quality and 4xAA 16xAF (bear in mind that AF is practically free these days). Crysis is the exception because of its terrible performance; Enthusiast level shaders aren't too expensive and improve the quality more than anything else, without driving performance right off a cliff. As far as playing the game goes, we would rather have AA than the rest of the Enthusiast features.

    As for our choice of games, I will note that due to IDF and chasing down these crazy AA bugs, we didn't get to run everything we wanted to. GRID and Wolfenstein (our OpenGL title) didn't make the cut. As for Stalker, we've had issues in the past getting repeatable results, so it's not a very reliable benchmark. It also takes quite a bit of time to run, and I would have had to drop (at least) 2 games to run it.

    Overall our game selection is based upon several factors. We want to use good games, we want to use popular games so that the results are relevant for the most people, we want to use games that give reliable results, and ideally we want to use games that we can benchmark in a reasonable period of time (which means usually having playback/benchmark tools). We can't cover every last game, so we try to get what we can using the criteria above.
  • GourdFreeMan - Thursday, September 24, 2009 - link

    Popularity and quality are strong arguments for World of Warcraft, Left 4 Dead, Crysis, Far Cry, the newly released Batman game... and *maybe* Resident Evil (though it is has far greater popularity among console gamers). However, HAWX? Battleforge? I would never have even heard of these games had I not looked them up on Wikipedia. In retrospect I can see you using Battleforge due to it being the only DirectX 11 title, but I still don't find your list of games compelling or comprehensive.

    To me *PC* gaming needs to offer something more than simple action to justify its cost of entry. In the past this included open worlds, multiplayer, greater graphical realism and attempts at balancing realistic simulation with entertaining game play. Console gaming has since offered the first two, but the latter are still lacking.

    It's games like Crysis, Stalker and ArmA II along with the potential of modding that attract people to PC gaming in the first place...
  • dvijaydev46 - Wednesday, September 23, 2009 - link

    Good review but it would be good if you could also add Steam and Cuda benchmarks. Now you have a common software Mediashow Espresso right?

Log in

Don't have an account? Sign up now