Cypress: What’s New

With our refresher out of the way, let’s discuss what’s new in Cypress.

Starting at the SPU level, AMD has added a number of new hardware instructions to the SPUs and sped up the execution of other instruction, both in order to improve performance and to meet the requirements of various APIs. Among these changes are that some dot products have been reduced to single-cycle computation when they were previously multi-cycle affairs. DirectX 11 required operations such as bit count, insert, and extract have also been added. Furthermore denormal numbers have received some much-needed attention, and can now be handled at full speed.


Perhaps the most interesting instruction added however is an instruction for Sum of Absolute Differences (SAD). SAD is an instruction of great importance in video encoding and computer vision due to its use in motion estimation, and on the RV770 the lack of a native instruction requires emulating it in no less than 12 instructions. By adding a native SAD instruction, the time to compute a SAD has been reduced to a single clock cycle, and AMD believes that it will result in a significant (>2x) speedup in video encoding.

The clincher however is that SAD not an instruction that’s part of either DirectX 11 or OpenCL, meaning DirectX programs can’t call for it, and from the perspective of OpenCL it’s an extension. However these APIs leave the hardware open to do what it wants to, so AMD’s compiler can still use the instruction, it just has to know where to use it. By identifying the aforementioned long version of a SAD in code it’s fed, the compiler can replace that code with the native SAD, offering the native SAD speedup to any program in spite of the fact that it can’t directly call the SAD. Cool, isn’t it?

Last, here is a breakdown of what a single Cypress SP can do in a single clock cycle:

  • 4 32-bit FP MAD per clock
  • 2 64-bit FP MUL or ADD per clock
  • 1 64-bit FP MAD per clock
  • 4 24-bit Int MUL or ADD per clock
  • SFU : 1 32-bit FP MAD per clock

Moving up the hierarchy, the next thing we have is the SIMD. Beyond the improvements in the SPs, the L1 texture cache located here has seen an improvement in speed. It’s now capable of fetching texture data at a blistering 1TB/sec. The actual size of the L1 texture cache has stayed at 16KB. Meanwhile a separate L1 cache has been added to the SIMDs for computational work, this one measuring 8KB. Also improving the computational performance of the SIMDs is the doubling of the local data share attached to each SIMD, which is now 32KB.


At a high level, the RV770 and Cypress SIMDs look very similar

The texture units located here have also been reworked. The first of these changes are that they can now read compressed AA color buffers, to better make use of the bandwidth they have. The second change to the texture units is to improve their interpolation speed by not doing interpolation. Interpolation has been moved to the SPs (this is part of DX11’s new Pull Model) which is much faster than having the texture unit do the job. The result is that a texture unit Cypress has a greater effective fillrate than one under RV770, and this will show up under synthetic tests in particular where the load-it and forget-it nature of the tests left RV770 interpolation bound. AMD’s specifications call for 68 billion bilinear filtered texels per second, a product of the improved texture units and the improved bandwidth to them.

Finally, if we move up another level, here is where we see the cause of the majority of Cypress’s performance advantage over RV770. AMD has doubled the number of SIMDs, moving from 10 to 20. This means twice the number of SPs and twice the number of texture units; in fact just about every statistic that has doubled between RV770 and Cypress is a result of doubling the SIMDs. It’s simple in concept, but as the SIMDs contain the most important units, it’s quite effective in boosting performance.


However with twice as many SIMDs, there comes a need to feed these additional SIMDs, and to do something with their products. To achieve this, the 4 L2 caches have been doubled from 64KB to 128KB. These large L2 caches can now feed data to L1 caches at 435GB/sec, up from 384GB/sec in RV770. Along with this the global data share has been quadrupled to 64KB.


RV770 vs...


Cypress

Next up, the ROPs have been doubled in order to meet the needs of processing data from all of those SIMDs. This brings Cypress to 32 ROPs. The ROPs themselves have also been slightly enhanced to improve their performance; they can now perform fast color clears, as it turns out some games were doing this hundreds of times between frames. They are also responsible for handling some aspects of AMD’s re-introduced Supersampling Anti-Aliasing mode, which we will get to later.

 

Last, but certainly not least, we have the changes to what AMD calls the “graphics engine”, primarily to bring it into compliance with DX11. RV770’s greatly underutilized tessellator has been upgraded to full DX11 compliance, giving it Hull Shader and Domain Shader capabilities, along with using a newer algorithm to reduce tessellation artifacts. A second rasterizer has also been added, ostensibly to feed the beast that is the 20 SIMDs.

A Quick Refresher on the RV770 DirectX11 Redux
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  • JonnyDough - Wednesday, September 23, 2009 - link

    They could probably use a 1.5 GB card. :(
  • yacoub - Wednesday, September 23, 2009 - link

    why is the 5870 so freaking LONG??

    I'm pretty sure you could land aircraft on it.

    http://images.anandtech.com/reviews/video/ATI/5870...">http://images.anandtech.com/reviews/video/ATI/5870...
    Someone should photoshop a person into that image for scale. They'd be standing in the shadow underneath the PCIe connector, waving at you, and there would be an F-35 JSF circling like a fly trying to land on the deck.
  • Ryan Smith - Wednesday, September 23, 2009 - link

    It's your standard, full-length 10.5" card. It's the same as the GTX cards and the 4870X2

    Here's a shot comparing it to a GTX 285 and a 4890 that I didn't get to use in the article.

    http://images.anandtech.com/reviews/video/ATI/5870...">http://images.anandtech.com/reviews/video/ATI/5870...
  • SiliconDoc - Monday, September 28, 2009 - link

    If you can't see the 5870 is the longest card in that pic, then you've got different problems than just lying issues.
    Another one, another big fat fib, with pic included, that proves the fib to be a fab fib.
    It's amazing.
    ---
    "No, everyone, do not believe your lying eyes, it's a standard 10.5" measured in the new red rooster barnyard stick."

    Cripes call International Weights and Measures, we have warped space time around the new ati card it's so powerful.
  • LSnK - Wednesday, September 23, 2009 - link

    Or plainly spoken, angle independent angle-dependent filtering. How confusing.
  • frozentundra123456 - Wednesday, September 23, 2009 - link

    Mildly disappointed in the initial results for this card. It is powerful,admittedly, but it has less than twice the performance of the 4870. Also does not use less power. Maybe I was expecting too much. It surely is not a giant step up like the introduction of the 4xxx series cards. I was hoping for another big leap in performance per watt.

    I have a feeling that nVidia's 300 series will beat it when it finally comes out, although hopefully ATI will still be ahead in performance per watt and performance per dollar.
    I hope they make a good low/midrange card like the 4670 that does not require external power but has increased performance.
  • Spoelie - Wednesday, September 23, 2009 - link

    I reckon you'll see performance improve the coming months, as ATi's compiler improves to use the new instructions more efficiently. The card you see here today will not be the one fighting GT300.

    Granted, it won't make huge strides, but I guesstimate it to be 5-10% better, depending on circumstance/game, by the november-january timeframe (when GT300 hopefully lands).

    Nvidia's baby will probably still be faster, but if the margin turns out to be slim, we'll have another rv770 vs GT200 situation playing out. And when the first wave of DX11 games have hit, somewhere next year, it'll be time to reevaluate again ;).
  • JonnyDough - Wednesday, September 23, 2009 - link

    and I stopped. I had to post this:

    "Sometimes a surprise is nice. Other times it’s nice for things to go as planned for once.

    Compared to the HD 4800 series launch, AMD’s launch of the HD 5800 series today is going to fall in to the latter category. There are no last-minute announcements or pricing games, or NDAs that get rolled back unexpectedly. Today’s launch is about as normal as a new GPU launch can get."

    If it's normal for all that crap to happen, wouldn't it be ABNORMAL for AMD to have a great launch? :)
  • SiliconDoc - Wednesday, September 23, 2009 - link

    LOL
    " . Today’s launch is about as normal as a new GPU launch can get."
    I guess he meant "for reviewers" - since the "normal launch" today is "listed on the websites for sale, but greyed out, not available, or pre-order" - meaning NO STOCK.
    ---
    Yehah buddy, that is a "as normal as any launch" so long as it's the immensely favored ATI launching, and not that hated greedy Nvidia...
    A normal launch and you can't buy the card...rofl.
  • JonnyDough - Thursday, September 24, 2009 - link

    I wasn't being a fanboi, merely mocking normal launches from several companies. Seems like paper launches almost became the norm for awhile. :P

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