Mass Effect 2

Electronic Arts’ space-faring RPG is our Unreal Engine 3 game. While it doesn’t have a built in benchmark, it does let us force anti-aliasing through driver control panels, giving us a better idea of UE3’s performance at higher quality settings. Since we can’t use a recording/benchmark in ME2, we use FRAPS to record a short run.

Mass Effect 2’s results end up mirroring DIRT 2 here, which isn’t a good thing for AMD. Once again the 6990 has more in common with the 6950CF than it does the 6970CF, and overclocking will not solve the problem. Meanwhile NVIDIA easily takes the game with even the GTX 560 SLI. The one bright spot here is that the 6990’s advantage over the 5970 has recovered, pushing out to 21%.

DIRT 2 Wolfenstein
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  • smookyolo - Tuesday, March 8, 2011 - link

    My 470 still beats this at compute tasks. Hehehe.

    And damn, this card is noisy.
  • RussianSensation - Tuesday, March 8, 2011 - link

    Not even close, unless you are talking about outdated distributed computing projects like Folding@Home code. Try any of the modern DC projects like Collatz Conjecture, MilkyWay@home, etc. and a single HD4850 will smoke a GTX580. This is because Fermi cards are limited to 1/8th of their double-precision performance.

    In other words, an HD6990 which has 5,100 Gflops of single-precision performance will have 1,275 Glops double precision performance (since AMD allows for 1/4th of its SP). In comparison, the GTX470 has 1,089 Gflops of SP performance which only translates into 136 Gflops in DP. Therefore, a single HD6990 is 9.4x faster in modern computational GPGPU tasks.
  • palladium - Tuesday, March 8, 2011 - link

    Those are just theoretical performance numbers. Not all programs *even newer ones* can effectively extract ILP from AMD's VLIW4 architecture. Those that can will no doubt with faster; others that can't would be slower. As far as I'm aware lots of programs still prefer nV's scalar arch but that might change with time.
  • MrSpadge - Tuesday, March 8, 2011 - link

    Well.. if you can oly use 1 of 4 VLIW units in DP then you don't need any ILP. Just keep the threads in flight and it's almost like nVidias scalar architecture, just with everything else being different ;)

    MrS
  • IanCutress - Tuesday, March 8, 2011 - link

    It all depends on the driver and compiler implementation, and the guy/gal coding it. If you code the same but the compilers are generations apart, then the compiler with the higher generation wins out. If you've had more experience with CUDA based OpenCL, then your NVIDIA OpenCL implementation will outperform your ATI Stream implementation. Pick your card for it's purpose. My homebrew stuff works great on NVIDIA, but I only code for NVIDIA - same thing for big league compute directions.
  • stx53550 - Tuesday, March 15, 2011 - link

    off yourself idiot
  • m.amitava - Tuesday, March 8, 2011 - link

    ".....Cayman’s better power management, leading to a TDP of 37W"

    - is it honestly THAT good? :P
  • m.amitava - Tuesday, March 8, 2011 - link

    oops...re-read...that was idle TDP !!
  • MamiyaOtaru - Tuesday, March 8, 2011 - link

    my old 7900gt used 48 at load
    D:

    Don't like the direction this is going. In GPUs it's hard to see any performance advances that don't come with equivalent increases in power usage, unlike what Core 2 was compared to Pentium4.
  • Shadowmaster625 - Tuesday, March 8, 2011 - link

    Are you kidding? I have a 7900GTX I dont even use, because it fried my only spare large power supply. A 5670 is twice as fast and consumes next to nothing.

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