NVIDIA GeForce4 - NV17 and NV25 Come to Life
by Anand Lal Shimpi on February 6, 2002 8:51 AM EST- Posted in
- GPUs
AA Performance
In order to investigate AA performance we used the Unreal Performance Test 2002 and tried all the various AA settings on each of the cards. We'll save a visual comparsion for a future article as we've already done comparisons of most of these algorithms already.
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This is quite possibly the most impressive part; the GeForce4 Ti 4600 can run the current build of the Unreal Engine, Build 856, through a very stressful benchmark at 1024 x 768 with 2X AA enabled at close to 80 fps. The GeForce4 continues to illustrate why it's truly a card built for the future. At the same time, the GeForce4 MX makes it clear that the mainstream won't be performing nearly as well as the rest of the market.
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Obviously the Quincunx AA mode is limited only to NVIDIA cards and thus the results are quite predictable.
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Because of NVIDIA's advanced multisampling AA algorithm, the performance hit incurred when going to 4X AA is minimal, resulting in relatively decent frame rates even with 4X enabled. The reality of the matter however is that 4X AA will be pushing it a little too far with some of the next-generation games making 2X AA or simply increasing the resolution much better alternatives.
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The new 4XS AA mode is again only for NVIDIA cards and improves image quality at the result of a small performance hit. The option is only present under Direct3D thus limiting its use even more.
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