Return to Castle Wolfenstein

Another game based Quake III Arena engine, RtCW proves to be a much more stressful implementation of the engine. We tested with the game's High Quality defaults. It should be noted that with the texture detail set to high (part of the High Quality defaults), performance on cards with only 64MB of RAM become much more erratic than those with 128MB. There was a considerable amount of swapping which was noticed during the tests.

Return to Castle Wolfenstein
High Quality - 1280x1024x32
NVIDIA GeForce4 Ti 4600 (330/730)

NVIDIA GeForce4 Ti 4400 (320/680)

NVIDIA GeForce4 Ti 4600

NVIDIA GeForce4 Ti 4200 (330/540)

NVIDIA GeForce4 Ti 4400

NVIDIA GeForce4 Ti 4200

NVIDIA GeForce4 MX 460 64MB

ATI Radeon 8500LE 128MB

NVIDIA GeForce3 Ti 500

NVIDIA GeForce3 Ti 200

161.0

157.6

155.7

148.0

146.2

133.2

128.4

114.7

113.7

104.3

|
0
|
32
|
64
|
97
|
129
|
161
|
193

The standings are virtually identical to what we saw under Quake III Arena which makes a lot of sense since the performance characteristics between the two games are very similar.

Quake III Arena Final Words
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